Just like the rest of the world, education is changing. There are numerous advancements aimed at making learning easier, with gamification being one of the most essential additions. Gamification is the application of game design aspects and principles to non-gaming situations such as education, marketing, and so on.

Gamification in education is a concept that focuses on how pupils learn when they’re having fun. For instance, adopting in-game techniques such as accumulating virtual currency or points by completing a series of tasks to advance to the next level. Because video games can be addictive for children and adults, it’s only logical that we see similar levels of interest when game-based elements are used in educational materials. Teachers and parents can utilize gamification in a variety of ways in a range of subject areas. Here are a few suggestions/features to consider:

  • Social connection
  • Player control
  • Immediate feedback
  • Progress indicators (for example, through points/badges/leaderboards, also called PBLs)


Benefits of Gamifying Learning

Making education fun and involving for students through gamification can facilitate their learning process in many ways:

  1. It creates a more relaxed environment for students to fail and try again.
  2. Students believe they have control over their learning process
  3. Students discover an innate desire to learn and become self-motivated
  4. Progress indicators can motivate learners extrinsically
  5. Students can experiment with several identities by using various avatars or characters.
  6. Students are more proactive and open to making mistakes
  7. Students’ focus and engagement levels increase significantly.
  8. Students have a chance to “think outside the box”

Gamification in education exists physically, virtually, and multimodally. As a web design company, our focus is on creating gamified learning management systems/ virtual classrooms for businesses and schools. These are the platforms we recommend:

Academy LMS

Academy LMS (designed by Growth Engineering) is entirely based on the concept of gamification. The other products they have include a game-based content authoring tool, and custom content creation focused on engagement. It’s not just an LMS with gamification; it’s an LMS that fully relies on gamification to work.


Gamification is built into the foundations of Axonify’s learning product. Not only does it have game-like components like points, prizes, badges, and leaderboards, it also has several original games built directly into the application. These short games (imagine Candy Crush or Memory) combine gameplay with subject-related questions prompted by particular game behaviors (for instance, if you match three squares of the same color, a question will pop up). This form of testing, according to Axonify, helps employees retain knowledge better.


This cloud-based LMS also offers complete gamification capabilities. ExpertusONE focuses on student engagement with a point and performance tracking structure that rewards advancement rather than penalizing stagnation. It has features like progress trackers and customizable badges.


Matrix LMS, a relative newcomer to the gamified LMS industry, includes a wide range of gamification features, including the ability to utilize rules to control when specific badges should be displayed, as well as the activities to be completed before their display. Instead of using pre-existing targets, users of this LMS can modify the badges to their standards – giving the system more flexibility.

Contact us today for all your gamified LMS needs!


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